Jul 20, 2009, 10:46 PM // 22:46
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#1
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Lion's Arch Merchant
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Expanding the luck titles?
So, with the Dragon Festival come and gone again, those fortune titles are once again on the backburner without the Rings. But that leaves an interesting question...
Should the Lucky and Unlucky titles be expanded?
Let's face it, they are impractical. With only three ways of advancing the two title tracks (afk on a rare festival, expensive lockpicks, a small chance on a consumable festival item), it is incredibly difficult to focus on increasing these titles and have any effect on their incredibly high requirements.
So, would anyone like some (probably not all) of the following to add to these titles? Ideally, things that rely upon probability, but aren't afk-able.
Lucky Possibilities
-Get a gold item from a chest
-Retain an item after salvaging a mod
-Pick up a gold drop/rare material while it is assigned to you
-Certain rare creatures from Mysterious Summoning Stones, or getting an uncommon form with the Tonics
-Get rare prizes from Festival Gifts, Coffer of Whispers, Traveler Gifts, etc
-Any other fortunate things that come to mind.
Unlucky Possibilities
-Get a purple item from a chest
-Break an item from salvage
-Get lesser prizes from Festival items
-Whatever disastrous situations we can think of that can't easily be farmed, but still are worth a consolation prize
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Jul 20, 2009, 11:02 PM // 23:02
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#2
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Good idea IMO. In the current situation, the Lucky/Unlucky titles just act as massive gold sinks and cause more lag when half the population goes afk during the festivals. Also, if you're going on vacation during one of the festivals, you're SOL.
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Jul 20, 2009, 11:07 PM // 23:07
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#3
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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/not signed
I don't think it is necessary. It is quite nicely balanced atm, especially after they made it so you can earn lucky / unlucky with chest running and four-leaf clovers.
All your suggestions are already in some way either already connected to the titles or the lucky titles helps with it in some way, i.e. salvaging %, % retaining lockpicks.
So, no sorry. They are not supposed to be easily attainable. You must work for them, with quite a bit of time and money invested.
After reaching max lucky, I need to work quite a bit now to get to max unlucky, but I aint complaining.
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Jul 20, 2009, 11:13 PM // 23:13
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#4
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Jungle Guide
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Quote:
Originally Posted by Shriketalon
-Retain an item after salvaging a mod
-Pick up a gold drop/rare material while it is assigned to you
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1st: so I ID a blue item & salvage the mod, put the mod back in & salvage again? (even better when using perf. salvage kits)
2nd: gold farmers will be soo happy
I'm still voting that the Lucky Aura gives you double lucky/unlucky points from lock retain
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Jul 20, 2009, 11:38 PM // 23:38
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#5
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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this is a dumb idea. no offense, but if you open up all the chests you need for max treasure hunter via lockpicks, you'll more than max unlucky. lucky's not too bad either, just wait for more ring of nine. if ANY title needs a buff, it's freaking gamer title. so damn useless and hard to get up to higher ranks.
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Jul 21, 2009, 01:03 AM // 01:03
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I don't care how many more things you make available to give Lucky/Unlucky points. All I care about is seeing Nine Rings and similar games being discontinued.
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Jul 21, 2009, 01:45 AM // 01:45
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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I could agree with this idea. The Luck/Unlucky title tracks need to occur more naturally.
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Jul 21, 2009, 02:07 AM // 02:07
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#8
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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End nine rings, add more lucky/unlucky stuff.
Not signed for salvaging a mod without breaking Idea, too exploitable.
Unlucky, breaking a salvage from a gold item...maybe.
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Jul 21, 2009, 02:10 AM // 02:10
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#9
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Shayne Hawke
I don't care how many more things you make available to give Lucky/Unlucky points. All I care about is seeing Nine Rings and similar games being discontinued.
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Why? Those are massive gold sinks.
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Jul 21, 2009, 02:23 AM // 02:23
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#10
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Ascalonian Squire
Join Date: Oct 2005
Location: Minneapolis, MN (USA)
Guild: Hero's Alliance [HERO]
Profession: W/Rt
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I completely agree. I would support a lot of new and interesting ways to get the Lucky/Unlucky points.
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Jul 21, 2009, 02:24 AM // 02:24
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#11
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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luck and unlucky titles are fine the way they are. they are not intended to be easily maxible for every casual gamer that thinks it is a neat title.
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Jul 21, 2009, 02:26 AM // 02:26
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#12
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Quote:
Originally Posted by lilDeath
/not signed
I don't think it is necessary. It is quite nicely balanced atm, especially after they made it so you can earn lucky / unlucky with chest running and four-leaf clovers.
All your suggestions are already in some way either already connected to the titles or the lucky titles helps with it in some way, i.e. salvaging %, % retaining lockpicks.
So, no sorry. They are not supposed to be easily attainable. You must work for them, with quite a bit of time and money invested.
After reaching max lucky, I need to work quite a bit now to get to max unlucky, but I aint complaining.
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Leaving the computer on for a weekend is work?
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Jul 21, 2009, 02:52 AM // 02:52
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#13
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Academy Page
Join Date: Jul 2008
Location: Australia
Guild: Order of Pussycat Mountain [OPCM]
Profession: N/
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/signed to have more ways of getting lucky/unlucky points, but the specifics need to be very carefully thought out.
I'd say salvaging from gold items (and only gold items) should affect lucky/unlucky. Sure it means that as you improve your various titles, it will be easier to max lucky, but that has a corresponding effect of making it harder to max unlucky. Or maybe salvaging from any item with an appropriate minimum value (300g? 400g?) would move it into lucky/unlucky territory.
It adds an incentive to try to salvage "worthless" superior runes and mods, whereas now you always just sell the item to the merchant. So it could be a counter-goldsink - the player doesn't get as much gold. It might also make it harder to sell unidentified golds, as people will be using them for lucky/unlucky as well as wisdom.
I wouldn't mind lucky points for rare (gold and/or green) items from various gifts (birthday, traveler, etc) and chests, but there's no real counter. You can't really give unlucky points for "lesser" results - then everyone would max unlucky really quickly. So I guess I'd have to say I'm not in favour of this part.
I'm definitely not in favour of the other suggestions so far.
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Jul 21, 2009, 06:08 AM // 06:08
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#14
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Administrator
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If it was implemented well, I'd be in favour. Things based on chance/percentage could be linked since by definition rely on luck.
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